

The ReSharper plugin is installed via the ReSharper → Extension Manager. See below for more details.įor uninstall choose a different external Editor in Unity settings, delete Editor plugin from your project. Rider will install the Unity Editor plugin in each Unity project it opens. Other than not launching MonoDevelop, these menu items are identical. This is because prior to 2017.1, the Unity Editor doesn't recognise Rider as an editor that can load C# solutions, and will also launch MonoDevelop. Note that Rider will add an Assets → Open C# Project in Rider menu item for older versions of Unity. The solution can be loaded directly with the Assets → Open C# Project menu item. More file types can be associated with Rider by editing Additional extensions in the Edit → Project Settings → Editor settings pane. shader files will now automatically open Rider, load the solution and navigate to the file. This only needs to be done once, and can also be done manually, via the Unity Editor's External Editor Preference pane.ĭouble clicking on C# scripts and.

The new Unity Editor plugin will automatically configure Rider as the external script editor. Switch back to the Unity Editor, with the same Unity project open.Rider will show Notification, which allows to install Unity Editor plugin.

